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  • Position: PBR Character artist

  • Communicated and cooperated with concept artists on character concept art details.  

  • Created character meshes and Textures.

  • Created High-res model

  • Integrated character into the UE project and adjusted materials to get the final result.

  • Polished and maintained UE master shader for character assets. 

  • Created and added VFX for character shader. Some effects relate to fresnel, camera-based effects, and anisotropy effects, etc.

  • 职     位:PBR角色美术

  • 和原画沟通确认原画设计细节.

  • 制作角色模型和贴图绘制.

  • 角色高模雕刻制作.

  • 整合角色资源进UE工程,并调试材质获得最终效果.

  • 维护优化角色master shader.

  • 给角色shader制作添加特殊效果,例如和菲涅尔相关的效果,基数摄像机角度变化的效果,和各向异性等.

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Summoners Kingdom

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